CO-ED kickball LEAGUE (18+)

Throwback to our favorite gym class / playground sports! This league is fun and casual with a hint of competitiveness (for good measure).

OVERVIEW: 

The Marin Social Sports Kickball League is a short 7 week season (6 week regular season with 1 week playoffs and championships) at Piper Park in Larkspur. The league will be structured similarly to WAKA kickball, where each game will consist of two teams, 4 bases, and a big red ball. Played like baseball, the object is to score more runs than the opposing team. Games will have a 70 minute time limit.

See detailed League Rules Below

All equipment and referees will be provided.
End of season soda and beer will be provided for all (alcohol for ages 21+)

HOW TO SIGN UP

You can sign-up as a Team, Small Group (2-4 players), or Free Agent (Solo)!

TEAMS

  • Teams must have a minimum of 8 players (at least 2 females)

  • Must have a Team Captain in order to complete team registration

  • Price of registration may be split among teammates or paid in full by Team Captain

  • All groups under 8 people will merge with other groups the day after registration closes. All merged groups will become larger to protect against forfeits.

  • We recommend that teams consist of 10 - 15 players

  • Payment is due at time of registration

INDIVIDUAL / FREE AGENTS

  • May join as a free agent, small group, team player, or team captain

  • Payment is due at time of registration

  • All individual / free agent players will be placed on a team the day after registration closes

FALL LEAGUE - SUNDAYS

Dates: September 8 - October 20
Times: Games will be played between 1:00pm-4:00pm
Field Location:  Piper Park, Larkspur

Participants may join as Full Team, Free Agents (solo), or in Small groups (2-6 players):

Individual / Free Agent Cost:  $40

Team Cost:  $340

 

league rules

  • All teams must have 8-20 players, with at least 4 being female.

  • Teams may start each game with minimum 8 players, 3 females must be on the field.

  • All kickers start with a 0-0 count;

    o   Kicker is out after 3 strikes or 4 foul balls (whichever is first)

    o   Kicker walks after 4 balls

  • Athletic shoes are required. Metal cleats are not allowed.

  • All player attire is an extension of the player.

  • All participating players must appear on written lineups, reflecting that game’s kicking order, to be exchanged between the captains of each team before play begins.

  • Regulation games last 5 innings.

    o   In the event of a tie score at the end of the game, the game shall be marked as a tie.

    o   If the Home team already leads the game when the bottom of the final inning is reached, that team wins the game instantly and the game is over.

  • At the end of a game the team with the most runs wins.

Defense

  • Balls must be pitched by hand. There are no restrictions on pitching style.

  • Proper Field Position must be maintained by all fielders while a pitch is in progress, and until the pitched ball reaches the kicker. Proper Field Position:

o   Fielders: All fielders, besides the catcher, must remain in fair territory behind the 1st-3rd base diagonal.

o   Pitchers: The pitcher must start their pitch with at least one foot within the pitching mound. The pitcher must have at least one foot on or directly behind the pitching strip when releasing the ball. No part of the pitcher’s front foot may be in front of or across the front edge of the pitching strip.

o   Catchers: The catcher must be positioned within or directly behind the kicking box and behind the horizontal plane of the kicker, parallel to the front edge of home plate. The catcher may not make contact with the kicker, nor position so closely to the kicker as to restrict the kicking motion.

Offense

  • All kicks must be made by foot or leg, below hip level. Any ball touched by the foot or leg below hip level is a kick.

  • Bunting is allowed.

  • Runners must stay within the baseline. Any runner outside the baseline is out. When attempting to avoid a ball tag, runners may move no more than 4 feet out of their established path. Fielders may be within the baseline when doing so is necessary to make an active play on the ball, but must otherwise stay out of the baseline. Runners hindered by any fielder within the baseline, not making an active play for the ball, shall be safe at the base to which they were running. Runners may choose to advance beyond this base while the ball is still in play.

  • Leading off base or stealing a base is not allowed. A runner may advance once the ball is kicked. A runner off base before the ball is kicked is out.

  • Hitting a runner’s neck or head with the ball is not allowed, except when the runner is sliding. Any runner hit in the neck or head shall be considered safe at the base they were running toward when the ball hits the runner. If the runner intentionally uses the head or neck to block the ball, and is so called by the Referee, the runner is out.

  • A tag-up is a requirement to retouch or stay on a base until a kicked then caught ball is first touched by a fielder. After a tag-up, a runner may advance. A runner failing to tag-up as required is out.

  • All ties will go to the runner. Runners traveling from home plate may overrun first base, and may only be tagged out if actively attempting to advance to second base.

  • Base Running on Overthrows:

    o   an overthrow is a ball thrown, kicked, or deflected into foul territory while making a defensive play toward a player or base

    o   a runner may advance only one base beyond the base the runner is on or running toward when the ball travels into foul territory

    o   one base on an overthrow is a restriction on the runner – not an automatic right for the runner to advance

    o    if any fielder attempts to make an out prior to returning the ball to the pitcher, runners may commence base running

  • Running past another runner is not allowed. The passing runner is out.

  • A run scores when a runner touches home plate before the third out is made, EXCEPT that no run can score when the third out is made during a force play situation, or when the kicker is put out before touching first base.

  • When a base is displaced during play, any runner is safe while in contact with the base's original and correct location. All displaced bases should be restored at the end of each play.

  • A count of 4 fouls is an out. Foul balls never count as strikes.

  • A foul ball is:

    o   a kicked ball first touching the ground in foul territory

    o   a kicked ball first touching a fielder or Referee wholly in foul territory, while the ball is over foul territory

    o   a kicked ball landing in fair territory, but touching the ground in foul territory on its own at any time before crossing the 1st-3rd base diagonal

    o   a kicked ball landing in fair territory, then entering foul territory before crossing the 1st-3rd base diagonal, and touching a fielder or Referee wholly in foul territory

    o   a ball put into play with any part of the kicker’s body at or above the kicker’s hip level

    o   a kicked ball touched more than once or stopped in the kicking box by the kicker

    o   a kicked ball first kicked outside of the kicking box

    o   a kicked ball first touching a permanent object, such as a batting cage or fence.

  • A fair ball is:

    o   a kicked ball landing and remaining in fair territory

    o   a kicked ball landing in fair territory then traveling into foul territory beyond the 1st-3rd base diagonal

    o   a kicked ball first touching a player or Referee in fair territory

    o   a kicked ball landing in fair territory, then touched by a participant in fair territory before touching the ground in foul territory

    o   a kicked ball that touches a runner before touching the ground in foul territory

    o   a kicked ball that touches the kicker once outside the kicking box before touching the ground in foul territory

kickball field.PNG